Beginner's Guide to Soul Theory

by: Kyna / date: 2016-06-09 / category: Soul Theory

Figure 2: Soulex of a Elemental Oracle Counterpart
Image © 2016 Kyna Simmons | Full Size

Part 2 - The Elements of the Soul

Just like you can make every colour out of red, blue, yellow, black, and white - so too can you get every soul out of a combination of the soul elements mentioned below. I've given a description of the kind of traits common to people when these elements are active and dominant in their soul. Since my twin flame, when I was Kyna, was an Elemental soul I have included what I have learnt from my experience with them. Elemental souls embody each element at full activity across 6 counterparts (soul divisions), and thus each counterpart serves as a perfect example of the influences of each element. As I was able to travel between parallel worlds at the time I got to meet all the counterparts of my twin flame’s soul - which is why they serve as a good case study.

These descriptions are not complete, nor written in stone, but they should serve as a basic guide of the nature of each element so you can recognise and master them. These descriptions are common to those who are still learning to master the elements. Once mastered their nature often changes as each element comes into harmony with all the others. Also worth noting is most people are not Elementals, except at times of transition when the number of Elemental souls spikes during the ascension process.

At all other times most people have a mix of soul elements acting at once (at different potential/activity levels) and how these elements combine, cycle, and express themselves I'll discuss later on. I realised I’ve mentioned a lot of terms that you many not understand yet, just keep reading we will get there. It’s a circular subject at times and it’s hard to explain some terms without using other terms before definition in this guide. First we must understand the basics of Soul Theory, one element at a time:

Neutral Elements

Oracle (Based on Cyrus Simmons - author of the Standard Model)

Oracles are the day dreamers, the visionaries, the sages and shamans, the seers, the mediums, empaths, and psychics among us. They are the ones who are half in and half out of the world. They are often impulsive, forgetful, absent minded and impatient, because they can glimpse and navigate through possible futures forming in the Imagination layer via prophetic visions. As they are so in tune in the Imagination and Dream Layers they are able to connect to them whilst in the Reality Core itself and can use them to tell what people feel and think. Many autistic, manic depressives, psychotic and schizoid people were often found to be powerful Oracles and their level of functioning was dependent on how much Puppeteer they had active to balance them out.

Oracles are variable and hard to define. Some stay up late, sleep late, keep irregular hours, can can't keep time, whilst others have a rigid and obsessive routines scheduled down to the minute. Either way they generally don't fit the standard model of the working world and find it hard to fit in. They are often introverted, nervous, shy and awkward and tend to get on better with plants and animals than humans.

They are much more at home in the Imagination and Dream Layers than they are in the Reality Core. They often don't pay enough attention to themselves, or those around them, as they wonder off in their minds. Oracles often need the company of Puppeteers to keep them grounded in the 'real world'. They produce the most chaotic creative types and usually prefer artistic jobs over logical ones - except for jobs where you need to think about the big picture such as theology, architecture, engineering, mathematics, philosophy, psychology, physics and cartography. They also make excellent actors/actresses, impressionists, or cover artists as they can express the emotional mindsets of other people. Since they can tap into the souls of anyone within their radius of affect (depending how powerful they are) they usually have a vast wealth of knowledge at their finger tips. Because of this flux of information they may change their mind often at the last minute for no clear reason and can chop and change direction in their career.

They tend to prefer to live in isolation away from the general population. They are also peacekeepers (typical of neutral elements) and so will try to balance situations they are in or see around them, sometimes in a remote or unconscious way. This can tax their health and attention. They can make enemies with ease, as people often don't understand why Oracles would help those driven by negative elements or why they switch allegiances at the last second.

It is not uncommon for Oracles, that don't live in a conducive environment, to smoke weed or drink to deal with the inner turmoil they experience. These habits can become psychological and sometimes physical addictions. They live their lives between the different Realms of Existence. When they are close to people they can get pulled into their soul, seeing the world from both sides. As a result they can see terrible things on a regular basis, it's unavoidable and they can rarely share it with anyone. The drugs and alcohol tend to smooth out the experience of tapping into so many souls at once. It gives them more strength to deal with the energetic rush that comes along with it. But it can come at a cost.

Oracles also can keep things they know from people if they see it will cause more harm than good to tell someone before they are ready. Although other elements can block Oracles (see below), usually it is the Oracle that holds back the most, judging when the right time is for certain revelations. They can even keep secrets from other Oracles as they conceal their thoughts by blocking them inside, but Oracles can only block other Oracles. This is because when Oracles are in tune with one another, they need a mechanism to keep their thoughts, beliefs and their identity apart from the other minds/souls they connect to. If they didn't have the ability to block other Oracles it could set up a force feedback loop and it would become hard for them to know what is real, and what is coming from their mind/soul and what isn't. So Oracles do have the ability to surprise one another.

The Oracle element teaches us to listen to our intuition, to learn about the nature of the Realms beyond the Reality Core, and to follow our soul no matter what. When an Oracle can team up with Poison to become a Witness, and is willing to allow pain to come to someone they love because they know they need the lesson, they have mastered their element.

Puppeteer (Based on Dax Simmons)

Like Oracles, Puppeteers are peacekeepers, keeping the balance between ‘good’ and ‘evil’, but in every other respect they are completely opposite to Oracles. They are extroverted ‘fixers’ and prefer being around people, in cities, being at the center of things. They love to be the ones pulling the strings behind the scenes and relish the power of delegation. They are often attracted into business, management, law, finance and politics as it provides them with the best opportunities to put their skills to work. They are also found in technical jobs as they are good at fixing and inventing things, but they will also be people oriented and not the reclusive kind of engineer. They will often have close Oracle friends for balance as Puppeteers are Reality Core focused and sometimes, to stand back a bit and clear their head, they need to be around Oracles that are less attached to that realm. This gives them a change in pace that helps them to get focus in their hectic lives.

Puppeteers are good at language, as it helps to bridge international relations. This gift means they can turn their hand to music and programming and other things that have a language base to it. A puppeteer will always try in general to find ways to network and find connections with as many people as possible. This is so they know who to tap at any given time for any given skill and will often track them until needed. Puppeteers also are family oriented. They get great pleasure from being around family and friends, even if their work takes them away from home for long stretches at a time.

The puppeteer element teaches us to value hard work, community, and the power of the Reality Core. When a puppeteer is willing to listen to his gut, admit the existence of the other Realms of Existence, and can follow the advice of an Oracle, they have mastered their element.

Neutral Relations

Puppeteers can sometimes be critical of their neutral brother the Oracle. Sometimes Oracles will appear to not be putting any effort into anything, and commitments Oracles make with Puppeteers can lose priority for no clear reason. Oracles can be unreliable to Puppeteers as they seem ‘gone’ for days when they focus on something in their head. When Oracles return their attention back to the Reality Core they need recovery time as it takes effort for them to sustain their presence in other realms for long periods. Puppeteers value hard work and reward for effort, even though they appear to slack off by getting everyone else to do the work for them. They actually value working as part of the team as long as they also provide the direction and have final say. So the Oracles work ethic can clash with their Puppeteer brother.

If the Oracle realises his fate is to help a Puppeteer, and they accept this, then you won't find a more loyal and dedicated ally. There is little an Oracle and a Puppeteer teamed up can't do. Oracles can also get frustrated at Puppeteers because they have a tendency of thinking and feeling one thing inside, but doing something completely counter in the Reality Core. As Puppeteers spread out their plans over such a huge terrain of individuals, it's not always clear to the Oracle all the factors involved in the Puppeteer's decision making. This confuses and annoys Oracles as they have nothing concrete to read them with. Powerful Puppeteers, along with Poison and Guardians, can block Oracles from reading their soul as well. Thinking false or no thoughts can put Oracles off the scent of something they want to hide. But beware as Oracles always hate it when you block them and it's never good to piss one off.

Negative Elements

Poison (Based on Will Simmons)

Poisoned people are those who thrive on creating drama, chaos, mayhem and inflicting people with fear and negative thoughts. They feed on and enjoy the pain of others. They also release their own pain by transferring it onto others in an energy dump, leaving the person dazzled and deflated. They are the 'Worm Tongues', dictators, racketeers, black market dealers, psychopaths, and assassins among us. They yearn for power and position and thrive as leaders. They can cheat their way into top positions with ease - by giving the appearance they are normal everyday citizens. This can mean they are often found working their way into, or at the center of, the military industrial complex, intelligence agencies, the police, gangs, mobs, drug cartels, arms dealers or other illegal circles that give them what they seek. They tend to be mastermind criminals that can circumvent the law as they see fit, even if they work for the law.

They are also excellent fighters and come to it as if it were 'in their blood'. They are over protective of their identity (and ego) and often hide behind aliases and use their resources to keep people at bay. Lying is second nature to get what they want anyway. Few people will know personal things like their real name, or where they live. It's not uncommon for them to conceal their true selves completely from everyone, since trust doesn't extend too far, even with loyal minions.

It is also possible for poisoned people to hurt themselves instead, if they are not in a position of power or are unwilling to inflict their Poison on others to avoid their pain. Some people with major depression who are suicidal and/or self harm can fall into this category. This tends to happen to people who can't accept they have Poison in them because they believe they should be ‘good’ not ‘bad’. So it gets suppressed and then the Poison itself grows stronger for the suppression and it becomes a viscous circle turned inward - as they won't let it out on others. This path can often lead to suicide. This kind of Poison often doesn't care what happens to them, and since they are unlikely to have minions or resources to draw on, they will neglect themselves and their safety. They are drawn to to cities and depressing places.

Outward inflicting Poison also tends to prefer to be around people, in city's, to soak up and agitate the pain and frustration that builds there. They also like to have hidden safe houses and places they can retreat to if something unexpected happens. They prefer to be a alone in a crowd or behind the scenes of one, as if hunting for prey. As poisoned people never feel safe they can get obsessive about protecting themselves, their ego and their resources. There are always back up plans and contingencies. Poison will also attract ill fortune where ever it goes. This is one reason why they have so many backup plans as they feel like they are at war with fate who seems intent on ruining their plans. Empathy is not for them, unless for some reason their soul is cycling away from the Poison element, or it has mastered it, which can only mean love has touched their life by someone powerful enough to balance their negativity.

The Poison element teaches us to suspend judgement and to accept the light and dark in us all. To learn to listen to our darker sides so we can heal pain rather than let it fester. It also teaches us about loneliness, hatred, corruption, power, and control. The final thing it teaches us is the value of love, as this is the only thing that can help the Poison element come into harmony with the other elements in the end. When this happens they have mastered their element and the soul has begun to heal.

Thief (Based on Fabian Simmons)

Thieves are the lovable rouges, hustlers, grifters and scoundrels that smile to your face, whilst behind your back they rob you of your hard earned belongings (and maybe even the affections of your wife). They are usually a big hit with the ladies and can charm and dandy their way through life. They don't tend to hold jobs or homes for long, preferring to live off other people and what they can steal, beg, or borrow. They are cunning and can sell themselves and their stolen wares well. They are natural performers who love being center stage. This can take the form of acting, comedy or magic, for example, but usually because they have a flare for music they are more often seen playing their instrument of choice, or singing, to earn money, hearts and favours.

They can present themselves well when out in public and they like wearing fine clothes, but this will depend on how well off they are at any given moment. Since they don't have a stable income Thieves can swing between prince and pauper and back again, so they can be seen in worn clothes. More mature Thieves often prefer the benefits it gives them to be well dressed as it allows them to be more effective among lucrative crowds.

Thieves tend to wander in life, never staying anywhere for long once they have tainted their reputation and they can no longer get what they need from a town. Because of this they tend to be bachelors at heart. They prefer passionate one night stands to any intimate long term relationship, as that would cause them to settle down, tying them to a town and causing them to have to change their behaviour. They are not looking for any of that. They like to feel free and like being able to leave for anywhere at the drop of a hat. Back in the old days many Thieves preferred piracy for this reason, drawn to the open sea, constant travel, plenty of plunder and a lifestyle that gives them the perfect excuse to leave women after they had their way with them.

As for their talents, apart from the obvious ones of slight of hand, misdirection and showmanship, powerful Thieves can read people well (not as well as Oracles of course as they narrow their attention to only what would benefit them). They can just look at people and know how wealthy they are, how much valuables they have on them and how to play people to get the most out of them. They have an eye for antiques and the value of things, even if they appear shabby at first glance. They have a gift with words and their charm is almost intoxicating and hard to resist. Another skill they are prone to have is a good memory that can store vast swaths of information, for details such as house plans and pin codes for their next scam. They also use their memory to recall what lies they have told to whom to keep up the pretence.

Thieves tend to also have addictive personalities. They can fall into drugs and alcohol and this can cause a cycle of stealing to feed their habit. Sometimes this goes so far that they get jailed or have to detox, but they usually relapse since their environment and personality traits work against them. They only tend to deal drugs when their habit is so hefty that they need to do it to keep their own supply going. It's usually small time though, they are not like Poison that will prefer sell drugs on large scales.

Thieves also tend to do well in gambling since they can read people well and are a deft hand at cards. Poker is a frequent favourite of theirs since it is a game of skill than lends well to their talents. They have to be careful not to win too much at the tables so they can leave the door open to come back and get more later on. This can often lead them into trouble if they are drunk or stoned. They have excellent poker faces too, and along with their misdirection and showmanship skills, they can sucker people into betting big when they hold the winning hand.

Thieves also have a love of tools, weapons and fighting garb, as it comes in useful in their exploits. They're drawn to fencing, medieval recreation and martial arts for this reason also. They have a harder time killing people than Poison does and so prefer weapons such a knives and swords over guns. This is so they can threaten people and injure them if necessary but without taking their life. Motivated by greed and revenge, Thieves can go down the route of 'an eye for an eye' leading them into murder if they feel slighted. Thieves have a hard time dealing with those they kill, compared to Poison. They can come to depend on drugs and alcohol for this reason too, to help them live with the aftermath.

Thieves also tend, more than any other element, to get involved in prostitution in one form or another. Although Poison tends to own and run brothels and the like, the prostitutes themselves tend to be strong in the Thief element. Perhaps this is because they are good at the art of seduction, or they enjoy the money and lifestyle it brings them, or perhaps they are just more likely to get sucked into these kinds of circles and get stuck there.

The Thief element teaches us to not be afraid to bend and even break the rules. That there are ways to live your life without conforming to the norms (aka limitations) of society. It also teaches us about revenge, addiction, greed, and the fear of commitment/settling down. When a Thief actually settles down and can place another’s needs before their own, even if it means letting them go, then they have mastered their element.

Negative Relations

Poison often will use Thieves to do their bidding as they have many skills that suit the kinds of work Poison is usually involved in. Poison tends to think of Thieves as useful but expendable. Since poisoned people don't trust anyone they are not so bothered by the fact that Thieves are untrustworthy. As they can always kill them if they become a problem. Poison also doesn't tolerate failure from Thieves, or stealing in a major way from their own resources, which can also lead to a premature death. Thieves tend to fear but still look up to Poison. They respect their power and influence and Thieves know that is worth it's weight in gold. But because Thieves can often get sucked into the rackets of Poison it's easy for them to also become resentful of their hold over them. Thieves sometimes like to have Poison contacts to lean on in times when they need someone in high places or to do something they won't. But it comes at a price, like selling your soul to the devil and the Thief rarely wins in the end.

Poison often tends to be jealous of Thieves and their ability to court the opposite sex so well. The hearts of Poison harden after repeated rejection and they convince themselves that love is for 'other people' and 'the weak'. Because they suppress their desire for love, like any emotion, it comes bursting out of them in the form of sex. Their desire can become so strong, and with no where to go, that they can turn to prostitution and rape to get what they want. When Poison is actually lucky enough to find someone who loves them, and they are actually in a position to be able to return it, then the poisoned soul goes through a process of mastery and purification. Often they can leave their old lives behind as their soul activity moves away from the Poison element that had driven them so far. Since this is so rare it is easy to understand why they feel resentment towards Thieves, even if they can't admit it.

Positive Elements

Healer (Based on Austen Simmons)

Healers are the polar opposite to Poison, but they are often found in Hellholes (which I’ll talk about later on) trying to hold back the darkness. It is not uncommon for them to sign up as medics on the front line of one war or another. They are willing to fight evil for the greater good, though few take to this position without careful consideration. To those who know them, they may find that Healers will withdraw and not stay around people they know for long, except maybe close family and friends. Not just because they are work driven but because they don't want people to get dependent on them to solve everything. Healers prefer to help people to be independent and healthy in their own right, rather than let themselves become a crutch for people to lean on for the rest of their lives - so they never grow. Because of this they have a habit of coming to help a situation at the just the right moment, sometimes relying on Oracles to guide them. They live forever with the fear of doing too little too late. Letting someone down who was in genuine need, when they could have done something, is hard for them to bear.

When you are in the presence of a Healer everything seems possible. Light and love seems to fill the room whilst bravery and courage fills your heart. For this reason they are often desired and lusted after by others. Those involved with Healers have a higher tendency to get possessive. This is another reason why they prefer to nip in and out of situations and lives with surgical precision. It's all too easy for people to get caught up over them, causing more harm than good.

For those who can befriend them without these trip ups will find Healers can become friends for life. Even if they disappear for long stretches at a time, don't be surprised if they spoil you rotten in gratitude for your true friendship. If not medics, then Healers are usually found in medicine in some way, whether as GP's, nurses, surgeons, specialists, councillors, alternative healing practitioners or even witch doctors! They are also drawn to lines of work that involves helping people in one form or another as they have a natural ability for it. So you can find them also working in education, charities or other non-profits that try to help the world in one way or another.

The Healer element teaches us to value life, but also to heal and know yourself (and your limits) before you can help others. It teaches us how to nurture other lifeforms, although often one species in particular will stand out, e.g. birds, bears etc. When a Healer is willing to stand for his principles against the crowd, even if it means others get hurt in the process, then they have mastered their element.

Guardian (Based on Sol Simmons)

Guardians are polar opposites to Thieves. They are private people and are excellent at hiding their problems, to others and themselves, so they can be hard to read or to predict. They are the strong silent type and keep their cards close to their chest and are usually the people who can block Oracles the best because of this. They tend to prefer to sit back and watch over situations than get in the middle of things. But when they act they do so to great effect, usually because they have planned everything to make sure they get it right first time. They usually are the obsessive compulsive types, leaving nothing to chance.

When a Guardian is in a room they make those around them feel safe, even if they don't know why. Again people can try to lean on this feeling of safety too much to hide from things they would rather not face. So Guardians can be a little 'stand offish' like Healers, but they are not quite as extreme. They have the tools for dealing with this in a way that Healers don't, as Guardians are more detached whereas Healers tend to be more empathetic.

Because Guardians are good at hiding inner turmoil - even to themselves - they can ignore their own needs/pain and push through difficulties, even if it's overwhelming inside. This can led others to think Guardians are self-sufficient and don't need help from others, when actually they do. They have a hard time admitting their feelings in public if they are raw and unresolved within themselves. This can lead them to take on too much, being the doer who gets everything done when in fact it's just an illusion as they can drop the ball on things and mask it. They are independent and find it difficult to rely on others, to deal with rejection or betrayal. When they finally open up it can be empowering to them and those involved. These can be times of great personal breakthroughs and discoveries. But they are often pushed to the edge of what they can cope with before it reaches this tipping point. Guardians are patient people and are good at delayed gratification, but can become disillusioned if they wait too long and get no results in the end.

Guardians attract people who need them and their abilities and will put others before themselves to the point of absurdity. Because of this they will need loyal friends they can count on in times of need. People who can balance them, or are willing to put the Guardians needs before their own and be a real friend. They don't trust often, but when they do, Guardians are some of the most loyal people you can find. They take the betrayal of a close friend as the worst possible kind of attack.

You find Guardians in all kinds of work, from security, police, peacekeeping forces, lawyers, museum curators, archaeology, or any job that involve looking after people or things and their safety. They also make great parents although they can perhaps be a little over protective.

Guardians also have great physical (and mental) strength. Guardians only fight to protect, they never go looking for it, nor do they tend to fight evil in general for the greater good like Healers. It is all about who and what they feel is within their circle of responsibility to protect. They will join forces with Healers if it coincides with their plans, but they don't tend to fight the fight just for the sake of it. They know that no action goes without consequences. So they try to keep their battles small and winnable on their own back, since Guardians aren't likely to ask for help except in extreme circumstances.

The Guardian element teaches us to be patient and about the art of protection for both yourself and for others. It also teaches us to stand by our convictions and walk the path alone if necessary. When a Guardian can ask for help and drop their over-protectiveness and let their closet protectee/loved one go live the life they want to live, even if it means they get hurt, they have mastered their element.

Positive Relations

Guardians and Healers generally get long better than the other neutral or negative relations we have seen already above. This is as there is less dividing them than uniting them. Of course if a Healer were to do something that would lead to the possible harm of their protectee, then of course conflict can arise. A Guardian will always put the safety of their protectee first. Healers can sometimes be defiant if Guardians do not offer help in causes they think are just and worthwhile fighting for. They can sometimes see Guardians as detached, unwilling to take risks and holding back their support until it is too late. Healers hate to see people suffer and will look to help as many as they can as as soon as a threat arrives. Whilst Guardians know what fights to pick and that it is necessary sometimes to make sacrifices, to lose a battle to win the war.

Next: Part 3 - Element Activity and Potential